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Commit
f5d05397
authored
May 26, 2022
by
BellCodeEditor
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c6188a1e
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__pycache__/turtle.cpython-37.pyc
snake.py
__pycache__/turtle.cpython-37.pyc
0 → 100644
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f5d05397
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snake.py
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f5d05397
import
pygame
import
pygame
from
pygame
import
locals
import
random
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
pygame
.
init
()
# 创建一个窗口
# 创建一个窗口
??
screen
=
pygame
.
display
.
set_mode
((
660
,
480
),
0
,
32
)
\ No newline at end of file
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
#背景图
right
=
pygame
.
image
.
load
(
'right.png'
)
#头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
#食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
#身体
left
=
pygame
.
image
.
load
(
'left.png'
)
#头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
#头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
#头 朝下
#初始化
x
,
y
=
240
,
120
#设置x,y坐标初始值(蛇头的初始位置)
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
# 苹果横坐标
apple_y
=
360
# 苹果纵坐标
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
#接收到退出事件后推出程序
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
apple_y
=
random
.
randint
(
0
,
480
)
position
.
pop
(
0
)
#将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
#将贪吃蛇的蛇头画上去
#screen.blit(snake_head,position[-1])
screen
.
blit
(
snake_head
,
position
[
-
1
])
#
#将蛇身添加上去
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
#将果实画上去
screen
.
blit
(
food
,(
360
,
300
))
#刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
2
)
\ No newline at end of file
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