Commit ed9e5bea by BellCodeEditor

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parent f8e8cce1
Showing with 70 additions and 0 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
pos=[(180, 90),(180, 120),(210,120),(x,y)]
pytime=pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
snakehead=right
setheading="right"
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
    if event.type == locals.KEYDOWN:
        if event.key==locals.K_RIGHT and setheading != "left":
            setheading="right"
            snakehead=right
        if event.key==locals.K_RIGHT and setheading != "right":
            setheading="left"
            snakehead=left
        if event.key==locals.K_RIGHT and setheading != "down":
            setheading="up"
            snakehead=up
        if event.key==locals.K_RIGHT and setheading != "up":
            setheading="down"
            snakehead=down
        
    if setheading=="right":
        x+=30
    elif setheading=="left":
        x-=30
    elif setheading=="up": 
        y-=30
    else:
        y+=30  
    # 将背景图画上去
    
    
    pos.append((x,y))
    pos.pop(0)
    screen.blit(background, (0, 0))
    
    # 将贪吃蛇画上去
    screen.blit(snakehead,pos[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(pos)-1):
        screen.blit(body,pos[i])        
    # 将果实画上去
    screen.blit(food, (360, 300))
    # 刷新画面
    pygame.display.update()
    pytime.tick(3)
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