Commit e0fb2263 by BellCodeEditor

auto save

parent c6188a1e
Showing with 64 additions and 6 deletions
while True:
a=float(input('eurguu:'))
if a<6:
print("%.2f"%(a*5))
continue
elif a>=6 and a<=10:
print("%.2f"%(a*5*0.8))
continue
else:
print("%.2f"%(a*5*0.7))
continue
\ No newline at end of file
import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480))
# 创建一个窗口 FPSCLOCK=pygame.time.Clock()
?? background=pygame.image.load('bg.png')
\ No newline at end of file right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if setheading=="right":
x +=30
elif setheading=="left":
x -=30
elif setheading=="up":
y -=30
else:
y +=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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