Commit d8b9b5a6 by BellCodeEditor

save project

parent c6188a1e
Showing with 53 additions and 4 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
FPSCLOCK = pygame.time.Clock()
food = pygame.image.load('apple.png')
right = pygame.image.load('right.png')
background = pygame.image.load('bg.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
snake_head = right
setheading = "right"
# 创建一个窗口
??
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screen=pygame.display.set_mode((800,600))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -=30
elif setheading == "up":
y -=30
else:
y +=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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