Commit d6f759f0 by BellCodeEditor

auto save

parent c6188a1e
Showing with 82 additions and 3 deletions
import pygame
from pygame import locals
import random
#from pygame.locals import *
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
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screen=pygame.display.set_mode((660,480))
#创建计时器,控制游戏速度
FPS=pygame.time.Clock()
#加载图片
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')#头朝右
left=pygame.image.load('left.png')#头朝左
up=pygame.image.load('up.png')#头朝上
down=pygame.image.load('down.png')#头朝下
apple=pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#创建字体对象
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,90 #初始化贪吃蛇头部的坐标
position=[(180,60),(180,90),(210,90),(x,y)] #储存贪吃蛇身体和头部坐标
snake_head=right #初始化贪吃蛇头部造型
setheading="right" #初始化贪吃蛇朝向
apple_x=300
apple_y=420
score=0
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if event.key==locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
snake_head=right
#设置贪吃蛇头部坐标
if setheading=="right":
x+=30 #向右移动
elif setheading=="left":
x-=30 #向左移动
elif setheading=="up":
y-=30 #向上移动
else:
y+=30 #向下移动
position.append((x,y)) #追加蛇头移动后的坐标
if x==apple_x and y==apple_y: #如果贪吃蛇吃到苹果,苹果移到随机位置
apple_x=random.randint(0,630/30)*30
apple_y=random.randint(0,450/30)*30
score+=10
else:
position.pop(0) #删除最后一段身体的坐标
if x<0 or x>630 or y<0 or y>450:
exit()
#将背景画上去
screen.blit(bg,(0,0))
#将头部画上去
screen.blit(snake_head,(x,y))
#将身体画上去
'''screen.blit(body, (210, 90))
screen.blit(body, (180, 90))
screen.blit(body, (180, 60))'''
for i in range(len(position)-1):
screen.blit(body,position[i])
#将苹果画上去
screen.blit(apple,(apple_x,apple_y))
#绘制分数
info="Score: "+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
#刷新画面
pygame.display.update()
FPS.tick(3)
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