Commit d6a37b8d by BellCodeEditor

auto save

parent 5ad8713d
Showing with 65 additions and 5 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((800,600))
screen = pygame.display.set_mode((660, 480))
FpsClock = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x,y=240,120
position = [(180, 90),(180, 120),(210, 120),(x,y)]
setheading = "right"
snake_head = right
apple_x=360
apple_y = 300
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
print(event)
# 接收到退出事件后退出程序
exit()
screen
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if event.type == locals.KEYDOWN:
if event.key== locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.type == locals.KEYDOWN:
if event.key== locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.type == locals.KEYDOWN:
if event.key== locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.type == locals.KEYDOWN:
if event.key== locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == 'right':
x+=30
if setheading == 'left':
x-=30
if setheading == 'up':
y-=30
if setheading == 'down':
y+=30
position.append((x,y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,22)*30
apple_y = random.randint(0,16)*30
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit (snake_head, position[-1])
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
for i in range (len(position)-1):
screen.blit(body , position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FpsClock.tick(3)
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