Commit cdb73eb8 by BellCodeEditor

save project

parent dac4a60b
Showing with 30 additions and 11 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
food=pygame.image.load('apple.png')
clock=pygame.time.Clock()
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
ttf=pygame.font.Font("neuropol.ttf",18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
......@@ -21,13 +26,16 @@ while True:
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
......@@ -37,13 +45,24 @@ while True:
else:
y+=30
position.append((x,y))
position.pop(0)
if x in position[0:-1]:
exit()
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num2-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background,(0,0))
screen.blit(food,(360,300))
screen.blit(right,position[-1])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(food,(apple_x,apple_y))
info="Score:"+str(score)
text=ttf.render(info,True,(0,0,0))
screen.blit(text,(510,10))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
pygame.display.update()
......
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