Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson1_2
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
bb621981
authored
Jul 09, 2023
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
c6188a1e
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
169 additions
and
4 deletions
heart.py
snake.py
heart.py
0 → 100644
View file @
bb621981
import
random
from
math
import
sin
,
cos
,
pi
,
log
from
tkinter
import
*
CANVAS_WIDTH
=
640
CANVAS_HEIGHT
=
480
CANVAS_CENTER_X
=
CANVAS_WIDTH
/
2
CANVAS_CENTER_Y
=
CANVAS_HEIGHT
/
2
IMAGE_ENLARGE
=
11
HEART_COLOR
=
"#FFC0CB"
#ff2121
def
heart_function
(
t
,
shrink_ratio
:
float
=
IMAGE_ENLARGE
):
x
=
16
*
(
sin
(
t
)
**
3
)
y
=
-
(
13
*
cos
(
t
)
-
5
*
cos
(
2
*
t
)
-
2
*
cos
(
3
*
t
)
-
cos
(
4
*
t
))
x
*=
shrink_ratio
y
*=
shrink_ratio
x
+=
CANVAS_CENTER_X
y
+=
CANVAS_CENTER_Y
return
int
(
x
),
int
(
y
)
def
scatter_inside
(
x
,
y
,
beta
=
0.15
):
ratio_x
=
-
beta
*
log
(
random
.
random
())
ratio_y
=
-
beta
*
log
(
random
.
random
())
dx
=
ratio_x
*
(
x
-
CANVAS_CENTER_X
)
dy
=
ratio_y
*
(
y
-
CANVAS_CENTER_Y
)
return
x
-
dx
,
y
-
dy
def
shrink
(
x
,
y
,
ratio
):
force
=
-
1
/
(((
x
-
CANVAS_CENTER_X
)
**
2
+
(
y
-
CANVAS_CENTER_Y
)
**
2
)
**
0.6
)
# 这个参数...
dx
=
ratio
*
force
*
(
x
-
CANVAS_CENTER_X
)
dy
=
ratio
*
force
*
(
y
-
CANVAS_CENTER_Y
)
return
x
-
dx
,
y
-
dy
def
curve
(
p
):
return
2
*
(
2
*
sin
(
4
*
p
))
/
(
2
*
pi
)
class
Heart
:
def
__init__
(
self
,
generate_frame
=
20
):
self
.
_points
=
set
()
# 原始爱心坐标集合
self
.
_edge_diffusion_points
=
set
()
# 边缘扩散效果点坐标集合
self
.
_center_diffusion_points
=
set
()
# 中心扩散效果点坐标集合
self
.
all_points
=
{}
# 每帧动态点坐标
self
.
build
(
2000
)
self
.
random_halo
=
1000
self
.
generate_frame
=
generate_frame
for
frame
in
range
(
generate_frame
):
self
.
calc
(
frame
)
def
build
(
self
,
number
):
for
_
in
range
(
number
):
t
=
random
.
uniform
(
0
,
2
*
pi
)
x
,
y
=
heart_function
(
t
)
self
.
_points
.
add
((
x
,
y
))
for
_x
,
_y
in
list
(
self
.
_points
):
for
_
in
range
(
3
):
x
,
y
=
scatter_inside
(
_x
,
_y
,
0.05
)
self
.
_edge_diffusion_points
.
add
((
x
,
y
))
point_list
=
list
(
self
.
_points
)
for
_
in
range
(
4000
):
x
,
y
=
random
.
choice
(
point_list
)
x
,
y
=
scatter_inside
(
x
,
y
,
0.17
)
self
.
_center_diffusion_points
.
add
((
x
,
y
))
@staticmethod
def
calc_position
(
x
,
y
,
ratio
):
force
=
1
/
(((
x
-
CANVAS_CENTER_X
)
**
2
+
(
y
-
CANVAS_CENTER_Y
)
**
2
)
**
0.520
)
# 魔法参数
dx
=
ratio
*
force
*
(
x
-
CANVAS_CENTER_X
)
+
random
.
randint
(
-
1
,
1
)
dy
=
ratio
*
force
*
(
y
-
CANVAS_CENTER_Y
)
+
random
.
randint
(
-
1
,
1
)
return
x
-
dx
,
y
-
dy
def
calc
(
self
,
generate_frame
):
ratio
=
10
*
curve
(
generate_frame
/
10
*
pi
)
# 圆滑的周期的缩放比例
halo_radius
=
int
(
4
+
6
*
(
1
+
curve
(
generate_frame
/
10
*
pi
)))
halo_number
=
int
(
3000
+
4000
*
abs
(
curve
(
generate_frame
/
10
*
pi
)
**
2
))
all_points
=
[]
heart_halo_point
=
set
()
for
_
in
range
(
halo_number
):
t
=
random
.
uniform
(
0
,
2
*
pi
)
x
,
y
=
heart_function
(
t
,
shrink_ratio
=
11.6
)
x
,
y
=
shrink
(
x
,
y
,
halo_radius
)
if
(
x
,
y
)
not
in
heart_halo_point
:
heart_halo_point
.
add
((
x
,
y
))
x
+=
random
.
randint
(
-
14
,
14
)
y
+=
random
.
randint
(
-
14
,
14
)
size
=
random
.
choice
((
1
,
2
,
2
))
all_points
.
append
((
x
,
y
,
size
))
for
x
,
y
in
self
.
_points
:
x
,
y
=
self
.
calc_position
(
x
,
y
,
ratio
)
size
=
random
.
randint
(
1
,
3
)
all_points
.
append
((
x
,
y
,
size
))
for
x
,
y
in
self
.
_edge_diffusion_points
:
x
,
y
=
self
.
calc_position
(
x
,
y
,
ratio
)
size
=
random
.
randint
(
1
,
2
)
all_points
.
append
((
x
,
y
,
size
))
for
x
,
y
in
self
.
_center_diffusion_points
:
x
,
y
=
self
.
calc_position
(
x
,
y
,
ratio
)
size
=
random
.
randint
(
1
,
2
)
all_points
.
append
((
x
,
y
,
size
))
self
.
all_points
[
generate_frame
]
=
all_points
def
render
(
self
,
render_canvas
,
render_frame
):
for
x
,
y
,
size
in
self
.
all_points
[
render_frame
%
self
.
generate_frame
]:
render_canvas
.
create_rectangle
(
x
,
y
,
x
+
size
,
y
+
size
,
width
=
0
,
fill
=
HEART_COLOR
)
def
draw
(
main
:
Tk
,
render_canvas
:
Canvas
,
render_heart
:
Heart
,
render_frame
=
0
):
render_canvas
.
delete
(
'all'
)
render_heart
.
render
(
render_canvas
,
render_frame
)
main
.
after
(
160
,
draw
,
main
,
render_canvas
,
render_heart
,
render_frame
+
1
)
if
__name__
==
'__main__'
:
root
=
Tk
()
# 一个Tk
canvas
=
Canvas
(
root
,
bg
=
'black'
,
height
=
CANVAS_HEIGHT
,
width
=
CANVAS_WIDTH
)
canvas
.
pack
()
heart
=
Heart
()
draw
(
root
,
canvas
,
heart
)
root
.
mainloop
()
\ No newline at end of file
snake.py
View file @
bb621981
import
pygame
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
pygame
.
init
()
#加载图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
apple
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
# 创建一个窗口
# 创建一个窗口
??
screen
=
pygame
.
display
.
set_mode
((
800
,
600
))
\ No newline at end of file
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
right
,(
210
,
120
))
screen
.
blit
(
body
,(
180
,
120
))
screen
.
blit
(
body
,(
150
,
120
))
screen
.
blit
(
body
,(
150
,
90
))
screen
.
blit
(
apple
,(
300
,
330
))
pygame
.
display
.
update
()
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment