Commit b42ea228 by BellCodeEditor

auto save

parent 61f194fe
Showing with 10 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
x,y=240,120
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type ==locals.QUIT:
exit() exit()
x += 30 x +=30
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(x,y)) screen.blit(right,(x,y))
screen.blit(body,(210,120)) screen.blit(body,(210,120))
...@@ -27,4 +21,6 @@ while True: ...@@ -27,4 +21,6 @@ while True:
screen.blit(body,(180,90)) screen.blit(body,(180,90))
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment