Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson1_2
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
aebf273f
authored
Sep 12, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
09961439
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
49 additions
and
8 deletions
snake.py
snake.py
View file @
aebf273f
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用pygame做准备
from
pygame
import
locals
import
random
pygame
.
init
()
FPS
=
pygame
.
time
.
Clock
()
background
=
pygame
.
image
.
load
(
'bg.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
screen
=
pygame
.
display
.
set_mode
((
800
,
600
))
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
set_heading
=
right
apple_x
=
300
apple_y
=
360
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
x
+=
30
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
set_heading
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
set_heading
=
down
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
set_heading
=
left
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
set_heading
=
right
if
setheading
==
"right"
:
x
+=
30
if
setheading
==
"left"
:
x
-=
30
if
setheading
==
"up"
:
y
-=
30
if
setheading
==
"down"
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
num1
*
30
-
30
apple_y
=
num2
*
30
-
30
else
:
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
right
,
position
[
-
1
])
screen
.
blit
(
set_heading
,
position
[
-
1
])
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
food
,(
360
,
300
))
screen
.
blit
(
food
,(
apple_x
,
apple_y
))
pygame
.
display
.
update
()
FPS
.
tick
(
2
)
\ No newline at end of file
FPS
.
tick
(
2
)
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment