Commit ae1c3ecb by BellCodeEditor

save project

parent 43d435d2
Showing with 40 additions and 4 deletions
...@@ -4,22 +4,58 @@ from pygame import locals ...@@ -4,22 +4,58 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
jishiqi=pygame.time.Clock()
background=pygame.image.load("bg.png") background=pygame.image.load("bg.png")
right=pygame.image.load("right.png") right=pygame.image.load("right.png")
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
body=pygame.image.load("body.png") body=pygame.image.load("body.png")
apple=pygame.image.load("apple.png") apple=pygame.image.load("apple.png")
x=180
y=120
position=[(150,120),(120,120),(90,120),(x,y)]
fangxiang="right"
tou=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and fangxiang !="left":
fangxiang="right"
tou=right
if event.key == locals.K_LEFT and fangxiang !="right":
fangxiang="left"
tou=left
if event.key == locals.K_DOWN and fangxiang !="up":
fangxiang="down"
tou=down
if event.key == locals.K_UP and fangxiang !="down":
fangxiang="up"
tou=up
if fangxiang =="right":
x+=30
if fangxiang =="left":
x-=30
if fangxiang =="down":
y+=30
if fangxiang =="up":
y-=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(180,120)) screen.blit(tou,position[-1])
screen.blit(body,(150,120)) for i in range(len(position)-1):
screen.blit(body,(120,120)) screen.blit(body,position[i])
screen.blit(body,(90,120))
screen.blit(apple,(240,240)) screen.blit(apple,(240,240))
pygame.display.update() pygame.display.update()
jishiqi.tick(3)
......
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