Commit ae0120c6 by BellCodeEditor

save project

parent 60ea7ad0
Showing with 35 additions and 4 deletions
import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
mubu=pygame.display.set_mode((660,480)) mubu=pygame.display.set_mode((660,480))
apple=pygame.image.load('apple.png')
bg=pygame.image.load('bg.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
while True: while True:
for i in range: for i in pygame.event.get():
if i.type==locals.QUIT:
\ No newline at end of file exit()
mubu.blit(bg,(0,0))
mubu.blit(apple,(60,30))
mubu.blit(left,(60,60))
mubu.blit(body,(90,60))
mubu.blit(body,(120,60))
mubu.blit(body,(150,60))
mubu.blit(body,(180,60))
mubu.blit(right,(180,90))
mubu.blit(body,(150,90))
mubu.blit(body,(120,90))
mubu.blit(body,(90,90))
mubu.blit(body,(60,90))
mubu.blit(up,(240,30))
mubu.blit(body,(240,60))
mubu.blit(body,(240,90))
mubu.blit(body,(240,120))
mubu.blit(body,(240,150))
mubu.blit(down,(270,180))
mubu.blit(body,(270,60))
mubu.blit(body,(270,90))
mubu.blit(body,(270,120))
mubu.blit(body,(270,150))
pygame.display.update()
\ No newline at end of file
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