Commit ab3bff96 by BellCodeEditor

save project

parent 3208f24f
Showing with 27 additions and 2 deletions
...@@ -4,20 +4,45 @@ pygame.init() ...@@ -4,20 +4,45 @@ pygame.init()
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
t=pygame.time.Clock() t=pygame.time.Clock()
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snakehead=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snakehead=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snakehead=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snakehead=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snakehead=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
screen.blit(background,(0,0)) screen.blit(background,(0,0))
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(right,position[-1]) screen.blit(snakehead,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food,(330,360)) screen.blit(food,(330,360))
......
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