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Commit
9eebd817
authored
Mar 16, 2024
by
BellCodeEditor
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parent
c6188a1e
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79 additions
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0 deletions
gfyfgugufghh.py
wukongkupao.py
gfyfgugufghh.py
0 → 100644
View file @
9eebd817
import
pygame
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
dispplay
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
clock
()
background
=
pygame
.
image
.
load
(
'bg.pug'
)
right
=
pygame
.
image
.
load
(
'right.pug'
)
food
=
pygame
.
image
.
load
(
'apple.pug'
)
boby
=
pygame
.
image
.
load
(
'boby.pug'
)
x
,
y
=
240
,
120
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
x
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
right
,(
.
(
position
)
-
1
)
for
i
in
range
(
len
(
position
)
-
1
)
screen
.
blit
(
position
,
(
360
,
300
))
pygame
.
dispplay
.
update
()
FPSCLOCK
.
tick
(
3
)
wukongkupao.py
0 → 100644
View file @
9eebd817
import
pygame
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
background
=
pygame
.
image
.
load
(
'bg.pug'
)
road
=
pygame
.
image
.
load
(
'road.pug'
)
stone
=
pygame
.
image
.
load
(
'stone.pug'
)
cacti
=
pygame
.
image
.
load
(
'cacti.pug'
)
apple
=
pygame
.
image
.
load
(
'bush.pug'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.pug'
)
pygame
.
image
.
load
(
'hero2.pug'
)
pygame
.
image
.
load
(
'hero3.pug'
)
pygame
.
image
.
load
(
'hero4.pug'
)
pygame
.
image
.
load
(
'hero5.pug'
)]
index
=
0
while
True
:
for
event
in
pygame
.
event
.
get
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
wukong
=
hero
[
index
]
index
+=
1
if
index
==
5
:
index
=
0
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,(
0
,
500
))
screen
.
blit
(
wukong
,(
150
,
400
))
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
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