Commit 9ee311ea by BellCodeEditor

auto save

parent 419d824c
Showing with 24 additions and 24 deletions
...@@ -9,51 +9,52 @@ FPSCLOCK=pygame.time.Clock() ...@@ -9,51 +9,52 @@ FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
food=pygame.image.load('apple.png')
left=pygame.image.load('left.png') left=pygame.image.load('left.png')
up=pygame.image.load('up.png') up=pygame.image.load('up.png')
down=pygame.image.load('down.png') down=pygame.image.load('down.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right' setheadthing = 'right'
snake_head=right snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type == locals.QUIT:
exit() exit()
elif event.type==locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key == locals.K_RIGHT and setheadthing!="left":
setheading='right' setheadthing='right'
snake_head=right snake_head=right
if event.key==locals.K_LEFT and setheading !="right": if event.key == locals.K_LEFT and setheadthing!="right":
setheading='left' setheadthing='left'
snake_head=lelf snake_head=left
if event.key==locals.K_UP and setheading !="down": if event.key == locals.K_UP and setheadthing!="down":
setheading='up' setheadthing='up'
snake_head=up snake_head=up
if event.key==locals.K_DOWN and setheading !="up": if event.key == locals.K_DOWN and setheadthing!="up":
setheading='down' setheadthing='down'
snake_head=down snake_head=down
if setheading=="right": if setheadthing=="right":
x+=30 x+=30
if setheading=="left": elif setheadthing=='left':
x-=30 x-=30
if setheading=="up": elif setheadthing=='up':
y-=30 y-=30
else: else:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(snake_head,position[-1] screen.blit(snake_head,(position[-1]))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(lody,position[i]) screen.blit(body,position[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.urdate() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(10)
\ No newline at end of file
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