Commit 96081dfc by BellCodeEditor

save project

parent f970db31
Showing with 30 additions and 5 deletions
......@@ -10,14 +10,43 @@ background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
setheading="right"
snake_head=right
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
......@@ -25,10 +54,6 @@ while True:
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(right,(x,y))
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
......
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