Commit 70df78c0 by BellCodeEditor

auto save

parent 8f0cb664
Showing with 66 additions and 4 deletions
import pygame
# 初始化pygame,为使用pygame做准备
pygame.init()
from pygame import locals
import random
# 创建一个窗口
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pygame.init()
screen = pygame.display.set_mode((600,480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.image.load("bg.png")
right = pygame.image.load("right.png")
food = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
my_font = pygame.font.Font("neuropol.ttf",18)
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x.y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = "right"
screen = 0
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.key == locals.K_RCTRL and setheading !="left":
setheading="right"
snake_head=right
if event.key == locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key == locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key == locals.K_DOWN and setheading !="up":
setheading="down"
snake_head=down
if setheading=="right":
x = x+30
if setheading=="left":
x = x-30
if setheading=="up":
x = y-30
else:
y = y-30
position.append((x.y))
if x==apple_x and y==apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0)
if x>0 or x>630 or y <0 or y>450:
exit()
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)[i]):
screen.blit(food,(apple_y,apple_y))
info = "Score:"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
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