Commit 591e4d22 by BellCodeEditor

auto save

parent c6188a1e
Showing with 55 additions and 3 deletions
print(1)
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import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
?? screen = pygame.display.set_mode((660, 480))
\ No newline at end of file FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head =right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(snake_head,position[-1]) # 将贪吃蛇画上去
screen.blit(right, (x,y))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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