Commit 557bf977 by BellCodeEditor

auto save

parent 954b0f0d
Showing with 11 additions and 7 deletions
...@@ -17,8 +17,8 @@ snake_head=right ...@@ -17,8 +17,8 @@ snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
elif event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
setheading="right" setheading="right"
snake_head=right snake_head=right
...@@ -26,26 +26,29 @@ while True: ...@@ -26,26 +26,29 @@ while True:
setheading="left" setheading="left"
snake_head=left snake_head=left
if event.key==locals.K_UP and setheading !="down": if event.key==locals.K_UP and setheading !="down":
setheading="up" setheading="up"
snake_head=up snake_head=up
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
setheading="down" setheading="down"
snake_head=down snake_head=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
elif setheading=="left": elif setheading=="left":
x-=30 x-=30
elif setheading=="up": elif setheading=="up":
y-=30 y-=30
else: else:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(snake_head,position[-1]) screen.blit(snake_head,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# screen.blit(body,position[2])
# screen.blit(body,position[1])
# screen.blit(body,position[0])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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