Commit 1a558121 by BellCodeEditor

save project

parent 5edaa8f6
Showing with 42 additions and 13 deletions
......@@ -3,21 +3,50 @@ from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
background=pygame.image.load("bg.png")
a=pygame.image.load("body.png")
b=pygame.image.load("body.png")
c=pygame.image.load("body.png")
d=pygame.image.load("up.png")
e=pygame.image.load("apple.png")
body=pygame.image.load("body.png")
right=pygame.image.load("right.png")
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
apple=pygame.image.load("apple.png")
# 创建一个窗口
screen = pygame.display.set_mode((800,600))
screen.blit(background,(0,0))
FPS=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
screen.blit(a,(210,120))
screen.blit(b,(180,120))
screen.blit(c,(180,90))
screen.blit(d,(180,60))
screen.blit(e,(90,60))
pygame.display.update()
\ No newline at end of file
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading!="left":
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading!="right":
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading!="down":
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading!="up":
setheading='down'
snake_head=down
if setheading == "right":
x += 30
elif setheading=="left":
x -= 30
elif setheading=="up":
y -= 30
elif setheading=="down":
y += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(snake_head,(x,y))
screen.blit(apple,(270,270))
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
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