Commit 0a63f9ab by BellCodeEditor

auto save

parent a2a6ed92
Showing with 11 additions and 36 deletions
import pygame import pygame
from pygame import locals from pygame import locals
#创建窗口 pygame.init()
screen = pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
background = pygame.image.load('bg.png')
bg = pygame.image.load('bg.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
right = pygame.image.load('right.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get()
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
screen.blit(bg,(0,0)) \ No newline at end of file
screen.blit(food,(330,240))
screen.blit(food,(600,450))
screen.blit(right,(240,120))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
pygame.display.update()
...@@ -8,10 +8,10 @@ pygame.init() ...@@ -8,10 +8,10 @@ pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# # 背景 # # 背景
# background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png') right = pygame.image.load('right.png')
# food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
# body = pygame.image.load('body.png') body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
......
# pygame.display.set_mode() #设置窗口大小
# pygame.display.set_mode() #设置窗口大小
screen = pygame.display.set_mode((660,480))
#pygame.event.get() #获取pygame产生的事件
#渲染图片
#step1载入 pygame.image.load('img')
#step2绘制 pygame.surface.blit(source,dest) #source图像资源 dest坐标位置
#step3画面刷新 pygame.display.update() #需要放到所有的surface.blit()方法后面
# 列表:中括号
# 元组:小括号,一旦创建,内容不能改变
#
\ No newline at end of file
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