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Commit
e4fffdbc
authored
Aug 20, 2021
by
BellCodeEditor
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parent
6646e16c
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1 changed file
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1 additions
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15 deletions
my_Tetris.py
my_Tetris.py
View file @
e4fffdbc
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
...
@@ -10,12 +9,9 @@ grid_num_height = 25 # 纵向格子数量
...
@@ -10,12 +9,9 @@ grid_num_height = 25 # 纵向格子数量
FPS
=
30
# 帧率
FPS
=
30
# 帧率
count
=
0
count
=
0
states
=
False
states
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
clock
=
pygame
.
time
.
Clock
()
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font_restart
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
25
)
font_restart
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
25
)
...
@@ -40,8 +36,6 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
...
@@ -40,8 +36,6 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
O
,
I
,
L
,
S
,
Z
,
T
,
J
]
# 7种类型俄罗斯方块
shape_list
=
[
O
,
I
,
L
,
S
,
Z
,
T
,
J
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
...
@@ -59,7 +53,6 @@ def check(center):
...
@@ -59,7 +53,6 @@ def check(center):
if
zhu
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
if
zhu
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
return
False
gameover
=
False
gameover
=
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -166,14 +159,11 @@ while True:
...
@@ -166,14 +159,11 @@ while True:
states
=
False
states
=
False
for
cube
in
current_pos
:
for
cube
in
current_pos
:
zhu
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
zhu
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
current_pos
=
[]
for
cube
in
current_shape
:
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
...
@@ -201,7 +191,6 @@ while True:
...
@@ -201,7 +191,6 @@ while True:
zhu
=
zhu1
zhu
=
zhu1
if
zhu
[
1
][
7
]
!=
0
:
if
zhu
[
1
][
7
]
!=
0
:
gameover
=
True
gameover
=
True
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
gameover
==
True
:
if
gameover
==
True
:
...
@@ -211,7 +200,5 @@ while True:
...
@@ -211,7 +200,5 @@ while True:
zhu
=
[]
zhu
=
[]
for
i
in
range
(
25
):
for
i
in
range
(
25
):
zhu
.
append
([
0
]
*
15
)
zhu
.
append
([
0
]
*
15
)
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
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