Commit 53abc28d by BellCodeEditor

auto save

parent 33dcabc6
Showing with 53 additions and 55 deletions
...@@ -10,7 +10,6 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,7 +10,6 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -92,63 +91,62 @@ while True: ...@@ -92,63 +91,62 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover == False: if states == False:
if states == False: states = True
states = True center = [2, 8] # 第2行第8列
center = [2, 8] # 第2行第8列 shape = random.choice(shape_list)
shape = random.choice(shape_list) index = random.randint(0, len(shape)-1) # 随机形状索引
index = random.randint(0, len(shape)-1) # 随机形状索引 current_shape = shape[index]
current_shape = shape[index] color = random.choice(cube_colors) # 随机选取一种颜色
color = random.choice(cube_colors) # 随机选取一种颜色 count += 1
count += 1 if count % FPS == 0: # 降落速度的算式
if count % FPS == 0: # 降落速度的算式 center[0] = center[0] + 1
center[0] = center[0] + 1 if check(center) == False:
if check(center) == False: center[0] = center[0] - 1
center[0] = center[0] - 1 states = False
states = False for cube in current_pos:
for cube in current_pos: num_list[cube[0] - 1][cube[1] - 1] = color
num_list[cube[0] - 1][cube[1] - 1] = color # 将背景图画上去
# 将背景图画上去 screen.blit(background, (0, 0))
screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置 current_pos = []
current_pos = [] for cube in current_shape:
for cube in current_shape: pos = (cube[0] + center[0], cube[1] + center[1])
pos = (cube[0] + center[0], cube[1] + center[1]) current_pos.append(pos)
current_pos.append(pos) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 for cube in current_pos:
for cube in current_pos: pygame.draw.rect(screen, color,
pygame.draw.rect(screen, color, (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 255, 255),
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j, colors2 in zip(range(1,16),row): for j, colors2 in zip(range(1,16),row):
if colors2 != 0: if colors2 != 0:
pygame.draw.rect(screen, colors2, pygame.draw.rect(screen, colors2,
(j * 20-20, i * 20-20, 20, 20), 0) (j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1) (j * 20-20, i * 20-20, 20, 20), 1)
num_list2 = [] num_list2 = []
for i in range(25): for i in range(25):
num_list2.append([0] * 15) num_list2.append([0] * 15)
row_index = 24 row_index = 24
for i in range(24, -1, -1): for i in range(24, -1, -1):
is_full = True is_full = True
for j in range(grid_num_width): for j in range(grid_num_width):
if num_list[i][j] == 0: if num_list[i][j] == 0:
is_full == False is_full == False
if is_full == False: if is_full == False:
num_list2[row_index] = num_list[i] num_list2[row_index] = num_list[i]
row_index -= 1 row_index -= 1
else: else:
score += 1 score += 1
num_list = num_list2 num_list = num_list2
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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