Commit d3415bce by BellCodeEditor

save project

parent bc1e7e19
Showing with 68 additions and 54 deletions
...@@ -58,16 +58,25 @@ def check(center): ...@@ -58,16 +58,25 @@ def check(center):
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0: if num_list[cube[0]-1][cube[1]-1]!=0:
return False return False
gameover = False
font2 = pygame.font.Font('STKAITI.TTF', 15)
while True: while True:
if num_list[1][7] != 0:
gameover = True
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover == True:
num_list = []
for i in range(25):
num_list.append([0]*15)
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
center[1] = center[1] + 1 # 右移1列 center[1] = center[1] + 1
# 右移1列
elif event.key == locals.K_RIGHT: # 向右 elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1 center[1] = center[1] + 1
...@@ -89,59 +98,64 @@ while True: ...@@ -89,59 +98,64 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False: if gameover == False:
states = True if states == False:
center = [2, 8] # 第2行第8列 states = True
shape = random.choice(shape_list) center = [2, 8] # 第2行第8列
index = random.randint(0, len(shape)-1) # 随机形状索引 shape = random.choice(shape_list)
current_shape = shape[index] index = random.randint(0, len(shape)-1) # 随机形状索引
color = random.choice(cube_colors) # 随机选取一种颜色 current_shape = shape[index]
count += 1 color = random.choice(cube_colors) # 随机选取一种颜色
if count % FPS == 0: # 降落速度的算式 count += 1
center[0] = center[0] + 1 if count % FPS == 0: # 降落速度的算式
if check(center) == False: center[0] = center[0] + 1
center[0] = center[0] - 1 if check(center) == False:
states = False center[0] = center[0] - 1
for cube in current_pos: states = False
num_list[cube[0]-1][cube[1]-1] = color for cube in current_pos:
# 将背景图画上去 num_list[cube[0]-1][cube[1]-1] = color
screen.blit(background, (0, 0)) # 将背景图画上去
# 计算出所有小方块的行、列位置 screen.blit(background, (0, 0))
current_pos = [] # 计算出所有小方块的行、列位置
for cube in current_shape: current_pos = []
pos = (cube[0] + center[0], cube[1] + center[1]) for cube in current_shape:
current_pos.append(pos) pos = (cube[0] + center[0], cube[1] + center[1])
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 current_pos.append(pos)
for cube in current_pos: # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame.draw.rect(screen, color, for cube in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255),
for i,row in zip(range(1,26),num_list): (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for j,colors in zip(range(1,16),row): for i,row in zip(range(1,26),num_list):
if colors!=0: for j,colors in zip(range(1,16),row):
pygame.draw.rect(screen, colors, if colors!=0:
(j * 20-20, i * 20-20, 20, 20), 0) pygame.draw.rect(screen, colors,
pygame.draw.rect(screen, (255, 255, 255), (j * 20-20, i * 20-20, 20, 20), 0)
(j * 20-20, i * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255),
new_list = [] (j * 20-20, i * 20-20, 20, 20), 1)
for i in range(25): new_list = []
new_list.append([0]*15) for i in range(25):
aindex = 24 new_list.append([0]*15)
for i in range (24,-1,-1): aindex = 24
is_full = True for i in range (24,-1,-1):
for j in range(15): is_full = True
if num_list[i][j] == 0: for j in range(15):
is_full = False if num_list[i][j] == 0:
if is_full == False: is_full = False
new_list[aindex] = num_list[i] if is_full == False:
aindex -= 1 new_list[aindex] = num_list[i]
else: aindex -= 1
score+=1 else:
num_list = new_list score+=1
# 得分 num_list = new_list
text_surface = font.render(str(score), True, (0, 0, 0)) # 得分
screen.blit(text_surface, (350,70)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
else:
text = font2.render("游戏结束,请按任意键开始游戏",True ,(0,0,0))
screen.blit(text,(50,300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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