Commit b4f38253 by BellCodeEditor

save project

parent 2f84e5ef
Showing with 13 additions and 5 deletions
......@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -66,6 +67,13 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover==True:
gameover = False
score = 0
num_list = []
for i in range(25):
num_list.append([0] * 15)
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -91,6 +99,7 @@ while True:
index = old_index
current_shape = shape[index]
if gameover == False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -123,10 +132,8 @@ while True:
for i,row in zip(range(1,26),num_list):
for j, colors2 in zip(range(1,16),row):
if colors2 != 0:
pygame.draw.rect(screen, colors2,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
pygame.draw.rect(screen, colors2,(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (j * 20-20, i * 20-20, 20, 20), 1)
num_list2 = []
for i in range(25):
......@@ -143,7 +150,8 @@ while True:
else:
score += 1
num_list = num_list2
if num_list[1][7] != 0:
gameover = True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
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