Commit a1d8b2d8 by BellCodeEditor

save project

parent 53611d76
Showing with 29 additions and 17 deletions
...@@ -20,7 +20,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -20,7 +20,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF', 30)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -58,11 +58,18 @@ def check(center): ...@@ -58,11 +58,18 @@ def check(center):
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0: if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
zt = False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if zt==True:
score = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
zt=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -87,22 +94,22 @@ while True: ...@@ -87,22 +94,22 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if zt==False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 count += 1
if count % FPS == 0: # 降落速度的算式 if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos: for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
for k,cube in zip(range(1,26),num_list): for k,cube in zip(range(1,26),num_list):
...@@ -139,9 +146,14 @@ while True: ...@@ -139,9 +146,14 @@ while True:
else: else:
score+=1 score+=1
num_list = new_list num_list = new_list
if num_list[1][7] != 0:
zt=True
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if zt==True:
text_surface1 = font1.render("游戏失败,按任意键开始", True, (255, 0, 0))
screen.blit(text_surface1, (20,250))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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