Commit 85a58715 by BellCodeEditor

save project

parent bc34eadf
Showing with 61 additions and 38 deletions
...@@ -4,6 +4,7 @@ import random ...@@ -4,6 +4,7 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
gameover = False
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
...@@ -22,6 +23,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -22,6 +23,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF', 30)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -91,44 +93,65 @@ while True: ...@@ -91,44 +93,65 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False: if gameover == False:
states = True if states == False:
center = [2, 8] # 第2行第8列 states = True
shape = random.choice(shape_list) center = [2, 8] # 第2行第8列
index = random.randint(0, len(shape)-1) # 随机形状索引 shape = random.choice(shape_list)
current_shape = shape[index] index = random.randint(0, len(shape)-1) # 随机形状索引
color = random.choice(cube_colors) # 随机选取一种颜色 current_shape = shape[index]
count += 1 color = random.choice(cube_colors) # 随机选取一种颜色
if count % FPS == 0: # 降落速度的算式 count += 1
center[0] = center[0] + 1 if count % FPS == 0: # 降落速度的算式
if check(center) == False: center[0] = center[0] + 1
center[0] = center[0] - 1 if check(center) == False:
states = False center[0] = center[0] - 1
for cube in current_pos: states = False
num_list[cube[0]-1][cube[1]-1]=color for cube in current_pos:
# 将背景图画上去 num_list[cube[0]-1][cube[1]-1]=color
screen.blit(background, (0, 0)) # 将背景图画上去
# 计算出所有小方块的行、列位置 screen.blit(background, (0, 0))
current_pos = [] # 计算出所有小方块的行、列位置
for cube in current_shape: current_pos = []
pos = (cube[0] + center[0], cube[1] + center[1]) for cube in current_shape:
current_pos.append(pos) pos = (cube[0] + center[0], cube[1] + center[1])
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 current_pos.append(pos)
for cube in current_pos: # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame.draw.rect(screen, color, for cube in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20))
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255),
for i,row in zip(range(1,26),num_list): (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for j,colors in zip(range(1,16),row): for i,row in zip(range(1,26),num_list):
if colors!=0: for j,colors in zip(range(1,16),row):
pygame.draw.rect(screen,colors, if colors!=0:
(j*20-20,i*20-20,20,20)) pygame.draw.rect(screen,colors,
pygame.draw.rect(screen,(255,255,255), (j*20-20,i*20-20,20,20))
(j*20-20,i*20-20,20,20),1) pygame.draw.rect(screen,(255,255,255),
# 得分 (j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0)) new_list=[]
screen.blit(text_surface, (350,70)) for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
if num_list[1][7] != 0:
gameover = True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover == True:
text = font_restart.render("游戏失败,按任意键重新开始",True,(0,0,0))
screen.blit(text,(20,250))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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