Commit 7d4ff591 by BellCodeEditor

save project

parent 655d8d30
Showing with 68 additions and 58 deletions
...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -90,61 +91,70 @@ while True: ...@@ -90,61 +91,70 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover == False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 count += 1
if count % FPS == 0: # 降落速度的算式 if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos: for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26), num_list): for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row): for j, colors in zip(range(1,16), row):
if colors != 0: if colors != 0:
pygame.draw.rect(screen,colors, pygame.draw.rect(screen,colors,
(j * 20-20, i * 20-20,20,20)) (j * 20-20, i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(j * 20-20, i * 20-20,20,20),1) (j * 20-20, i * 20-20,20,20),1)
new_list = [] new_list = []
for i in range(25): for i in range(25):
new_list.append([0]*15) new_list.append([0]*15)
row_index = 24 row_index = 24
for i in range(24,-1,-1): for i in range(24,-1,-1):
is_full = True is_full = True
for j in range(grid_num_width): for j in range(grid_num_width):
if num_list[i][j] == 0: if num_list[i][j] == 0:
is_full = False is_full = False
if is_full == False: if is_full == False:
new_list[row_index] = num_list[i] new_list[row_index] = num_list[i]
row_index -= 1 row_index -= 1
else: else:
score +=1 score +=1
num_list = new_list num_list = new_list
# 得分 if num_list[1][7] != 0:
text_surface = font.render(str(score), True, (0, 0, 0)) gameover = True
screen.blit(text_surface, (350,70)) # 得分
# 刷新画面 text_surface = font.render(str(score), True, (0, 0, 0))
pygame.display.update() screen.blit(text_surface, (350,70))
clock.tick(FPS) if gameover == True:
text_surface = font.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text, (20,250))
score = 0
num_list = []
for i in range(25):
num_list.append([e] * 15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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