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Commit 5841c8f6 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 86ee8702 c366568l1463p256a14695/wx171334
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Showing with 14 additions and 1 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 5841c8f6
...@@ -116,7 +116,7 @@ while True: ...@@ -116,7 +116,7 @@ while True:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row): for j,colors in zip(range(1,16),row):
if colors != 0: if colors != 0:
...@@ -124,6 +124,19 @@ while True: ...@@ -124,6 +124,19 @@ while True:
(j*20-20,i*20-20,20,20)) (j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1) (j*20-20,i*20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full == False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
num_list = new_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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