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Commit 4c9c22ee authored 2 months ago by BellCodeEditor's avatar BellCodeEditor
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parent c4a01924
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Showing with 24 additions and 21 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 4c9c22ee
...@@ -11,7 +11,6 @@ FPS = 30 # 帧率 ...@@ -11,7 +11,6 @@ FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -57,9 +56,12 @@ def check(center): ...@@ -57,9 +56,12 @@ def check(center):
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0: if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
num_list=[]
# 格子基础数字设为0
num_list = []
for i in range(25): for i in range(25):
num_list.append([0]*15) num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -89,7 +91,7 @@ while True: ...@@ -89,7 +91,7 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
# 生成新俄罗斯方块
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
...@@ -102,9 +104,9 @@ while True: ...@@ -102,9 +104,9 @@ while True:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos: for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -118,33 +120,33 @@ while True: ...@@ -118,33 +120,33 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 画出降落后的方块
for i, row in zip(range(1,26), num_list): for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row): for j, colors in zip(range(1,16), row):
if colors !=0: if colors != 0:
pygame.draw.rect(screen,colors, pygame.draw.rect(screen, colors,
(j*20-20,i*20-20,20,20)) (j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen, (255, 255, 255),
(j*20-20,i*20-20,20,20),1) (j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
new_list = [] # 新的地图列表
for i in range(25): for i in range(25):
new_list.append([0]*15) new_list.append([0] * 15)
row_index=24 row_index = 24
for i in range(24,-1 -1): for i in range(24, -1, -1):
is_full = True is_full = True
for j in range(grid_num_width): for j in range(grid_num_width):
if num_list[i][j] == 0: if num_list[i][j] == 0:
is_full=False is_full = False
if is_full == False: if is_full == False:
new_list[row_index]=num_list[i] new_list[row_index] = num_list[i]
row_index -= 1 row_index -= 1
else: else:
score += 1 score += 1
num_list=new_list num_list = new_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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