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Commit
330380e5
authored
Jul 27, 2022
by
BellCodeEditor
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parent
371be964
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1 changed file
with
15 additions
and
13 deletions
my_Tetris.py
my_Tetris.py
View file @
330380e5
...
@@ -9,7 +9,7 @@ grid_num_width = 15 # 横向格子数量
...
@@ -9,7 +9,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 帧率
FPS
=
30
# 帧率
count
=
0
count
=
0
states
=
False
gameover
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
@@ -114,19 +114,20 @@ while True:
...
@@ -114,19 +114,20 @@ while True:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
colors
,
for
cube
in
current_pos
:
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
colors
,
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
color
in
zip
(
range
(
1
,
16
),
row
):
for
j
,
color
in
zip
(
range
(
1
,
16
),
row
):
if
color
!=
0
:
if
color
!=
0
:
pygame
.
draw
.
rect
(
screen
,
color
,
pygame
.
draw
.
rect
(
screen
,
color
,
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
# 得分
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
...
@@ -143,6 +144,7 @@ while True:
...
@@ -143,6 +144,7 @@ while True:
new_list
[
row_index
]
=
num_list
[
i
]
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
row_index
-=
1
num_list
=
new_list
num_list
=
new_list
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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