Commit 330380e5 by BellCodeEditor

auto save

parent 371be964
Showing with 15 additions and 13 deletions
...@@ -9,7 +9,7 @@ grid_num_width = 15 # 横向格子数量 ...@@ -9,7 +9,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -114,19 +114,20 @@ while True: ...@@ -114,19 +114,20 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, colors, for cube in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, colors,
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j,color in zip(range(1,16),row): for j,color in zip(range(1,16),row):
if color != 0: if color != 0:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(j * 20-20, i * 20-20, 20, 20), 0) (j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1) (j * 20-20, i * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
...@@ -143,6 +144,7 @@ while True: ...@@ -143,6 +144,7 @@ while True:
new_list[row_index] = num_list[i] new_list[row_index] = num_list[i]
row_index -= 1 row_index -= 1
num_list = new_list num_list = new_list
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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