Commit 2c371bae by BellCodeEditor

save project

parent a7250010
Showing with 62 additions and 49 deletions
...@@ -10,14 +10,15 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,14 +10,15 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -65,6 +66,8 @@ while True: ...@@ -65,6 +66,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -89,53 +92,63 @@ while True: ...@@ -89,53 +92,63 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
new_list=[] if num_list[1][7]!=0:
n_full=True gameover=True
for i in range(24,-1,-1): if gameover == False:
for j in num_list:
new_list=[]
if states == False: n_full=True
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
states = True
center = [2, 8]
# 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
# 将背景图画上去
screen.blit(background, (0, 0)) if states == False:
# 计算出所有小方块的行、列位置 shape=random.choice(shape_list)
current_pos = [] index=random.randint(0,len(shape)-1)
for cube in current_shape: states = True
pos = (cube[0] + center[0], cube[1] + center[1]) center = [2, 8]
current_pos.append(pos) # 第2行第8列
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 shape = random.choice(shape_list)
count += 1 index = random.randint(0, len(shape)-1) # 随机形状索引
if count % FPS == 0: # 降落速度的算式 current_shape = shape[index]
center[0] = center[0] + 1 color = random.choice(cube_colors) # 随机选取一种颜色
if check(center) == False:
center[0] = center[0] - 1 # 将背景图画上去
states = False screen.blit(background, (0, 0))
for cube in current_pos: # 计算出所有小方块的行、列位置
num_list[cube[0]-1][cube[1]-1] = color current_pos = []
for cube in current_pos: for cube in current_shape:
pygame.draw.rect(screen, color, pos = (cube[0] + center[0], cube[1] + center[1])
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) current_pos.append(pos)
pygame.draw.rect(screen, (255, 255, 255), # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) count += 1
for i, row in zip(range(1,26),num_list): if count % FPS == 0: # 降落速度的算式
for j, colors in zip(range(1,16),row): center[0] = center[0] + 1
if colors !=0: if check(center) == False:
pygame.draw.rect(screen,colors, center[0] = center[0] - 1
(j*20-20, i*20-20,20,20)) states = False
pygame.draw.rect(screen,(255,255,255), for cube in current_pos:
(j*20-20, i*20-20,20,20),1) num_list[cube[0]-1][cube[1]-1] = color
# 得分 for cube in current_pos:
text_surface = font.render(str(score), True, (0, 0, 0)) pygame.draw.rect(screen, color,
screen.blit(text_surface, (350,70)) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
# 刷新画面 pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list):
for j, colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,
(j*20-20, i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20, i*20-20,20,20),1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
over_font = pygame.font.Font('STKAITI.TTF', 25)
over_text=over_font.render("游戏结束,按任意键开始",True,(0,0,0))
screen.blit(over_text,(20,350))
num_list=[]
for i in range(25):
num_list.append([0]*15)
score=0
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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