Commit 1e719e03 by BellCodeEditor

auto save

parent 38139c82
Showing with 17 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()   # 初始化 pygame.init()   # 初始化
score = 0 score = 0
grid_size = 20  # 格子大小 grid_size = 20  # 格子大小
......
...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -16,6 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,6 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF',30)
num_list = [] num_list = []
for i in range(25): for i in range(25):
num_list.append([0]*15) num_list.append([0]*15)
...@@ -60,6 +62,8 @@ while True: ...@@ -60,6 +62,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] += 1 center[1] += 1
if check(center) == False: if check(center) == False:
...@@ -81,6 +85,7 @@ while True: ...@@ -81,6 +85,7 @@ while True:
if check(center) == False: if check(center) == False:
way=old_way way=old_way
current_shape=shape[way] current_shape=shape[way]
if gameover == False:
if states==False: if states==False:
states=True states=True
center=[2,8] center=[2,8]
...@@ -124,9 +129,16 @@ while True: ...@@ -124,9 +129,16 @@ while True:
new_list[row_index]=num_list[h] new_list[row_index]=num_list[h]
row_index-=1 row_index-=1
else: else:
score+=1 score+=1 # 得分
num_list=new_list num_list=new_list
# 得分 if num_list[1][7]!=0:
gameover = True
text_shibai = font1.render('游戏结束,请点击任意处重新开始!',True,(0,0,0))
screen.blit(text_shibai,(0,250))
num_list = []
for i in range(25):
num_list.append(0*15)
score = 0
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
......
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