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Commit
764b1df4
authored
3 years ago
by
BellCodeEditor
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2511edc1
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with
8 additions
and
8 deletions
my_Tetris.py
my_Tetris.py
View file @
764b1df4
...
...
@@ -103,15 +103,8 @@ while True:
center
[
0
]
=
center
[
0
]
-
1
states
=
False
for
cube
in
current_pos
:
zhu
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
c
ube_colors
zhu
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
c
olor
for
zhu_
in
zhu
:
for
zhu__
in
zhu___
:
if
zhu___
!=
0
:
pygame
.
draw
.
rect
(
screen
,
zhu___
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
...
...
@@ -125,6 +118,13 @@ while True:
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
zhu__
in
zip
(
range
(
1
,
26
),
zhu
):
for
j
,
zhu___
in
zip
(
range
(
1
,
16
),
zhu__
):
if
zhu___
!=
0
:
print
(
"1"
)
pygame
.
draw
.
rect
(
screen
,
zhu___
,(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
...
...
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