Commit 65f69bc6 by BellCodeEditor

auto save

parent 03c40449
Showing with 46 additions and 2 deletions
......@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -54,6 +54,13 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
# 格子基础数字设为0
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True:
for event in pygame.event.get():
......@@ -84,7 +91,8 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover==False:
# 生成新俄罗斯方块
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -98,6 +106,8 @@ while True:
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -111,9 +121,43 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 画出降落后的方块
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index -= 1
else:
score+=1
num_list=new_list
if num_list[1][7]!=0:
gameover=True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
text=font_restart.render("游戏失败,按任意键重新开始",True,(0,0,0))
screen.blit=[text,(20,250)]
score=0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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