diff --git a/my_Tetris.py b/my_Tetris.py index 0eef9fb..9a1d324 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量 FPS = 30 # 帧率 count = 0 states = False - +gameover=False # 创建窗口 screen = pygame.display.set_mode((460, 500)) pygame.display.set_caption("俄罗斯方块") @@ -54,6 +54,13 @@ def check(center): if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ or cube[1] >grid_num_width: return False + if num_list[cube[0]-1][cube[1]-1] != 0: + return False + +# 格子基础数字设为0 +num_list = [] +for i in range(25): + num_list.append([0] * 15) while True: for event in pygame.event.get(): @@ -84,36 +91,73 @@ while True: if check(center) == False: index = old_index current_shape = shape[index] + if gameover==False: + # 生成新俄罗斯方块 + if states == False: + states = True + center = [2, 8] # 第2行第8列 + shape = random.choice(shape_list) + index = random.randint(0, len(shape)-1) # 随机形状索引 + current_shape = shape[index] + color = random.choice(cube_colors) # 随机选取一种颜色 + count += 1 + if count % FPS == 0: # 降落速度的算式 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + states = False + for cube in current_pos: + num_list[cube[0]-1][cube[1]-1] = color + # 将背景图画上去 + screen.blit(background, (0, 0)) + # 计算出所有小方块的行、列位置 + current_pos = [] + for cube in current_shape: + pos = (cube[0] + center[0], cube[1] + center[1]) + current_pos.append(pos) + # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in current_pos: + pygame.draw.rect(screen, color, + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + # 画出降落后的方块 + for i, row in zip(range(1,26), num_list): + for j, colors in zip(range(1,16), row): + if colors != 0: + pygame.draw.rect(screen, colors, + (j * 20-20, i * 20-20, 20, 20)) + pygame.draw.rect(screen, (255, 255, 255), + (j * 20-20, i * 20-20, 20, 20), 1) + new_list=[] + for i in range(25): + new_list.append([0]*15) + row_index=24 + for i in range(24,-1,-1): + is_full=True + for j in range(grid_num_width): + if num_list[i][j]==0: + is_full=False + if is_full==False: + new_list[row_index]=num_list[i] + row_index -= 1 + else: + score+=1 + num_list=new_list + if num_list[1][7]!=0: + gameover=True + # 得分 + text_surface = font.render(str(score), True, (0, 0, 0)) + screen.blit(text_surface, (350,70)) + if gameover==True: + text=font_restart.render("游戏失败,按任意键重新开始",True,(0,0,0)) + screen.blit=[text,(20,250)] + score=0 + num_list=[] + for i in range(25): + num_list.append([0]*15) - if states == False: - states = True - center = [2, 8] # 第2行第8列 - shape = random.choice(shape_list) - index = random.randint(0, len(shape)-1) # 随机形状索引 - current_shape = shape[index] - color = random.choice(cube_colors) # 随机选取一种颜色 - count += 1 - if count % FPS == 0: # 降落速度的算式 - center[0] = center[0] + 1 - if check(center) == False: - center[0] = center[0] - 1 - states = False - # 将背景图画上去 - screen.blit(background, (0, 0)) - # 计算出所有小方块的行、列位置 - current_pos = [] - for cube in current_shape: - pos = (cube[0] + center[0], cube[1] + center[1]) - current_pos.append(pos) - # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 - for cube in current_pos: - pygame.draw.rect(screen, color, - (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) - pygame.draw.rect(screen, (255, 255, 255), - (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) - # 得分 - text_surface = font.render(str(score), True, (0, 0, 0)) - screen.blit(text_surface, (350,70)) # 刷新画面 pygame.display.update() clock.tick(FPS) +