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Commit
57a27f92
authored
Jun 11, 2022
by
BellCodeEditor
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parent
8e610224
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1 changed file
with
42 additions
and
22 deletions
my_Tetris.py
my_Tetris.py
View file @
57a27f92
...
@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
...
@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
diao
=
0
mao
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
@@ -49,12 +51,14 @@ center = [2, 8] # 第2行第8列
...
@@ -49,12 +51,14 @@ center = [2, 8] # 第2行第8列
shape
=
random
.
choice
(
shape_list
)
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
def
check
(
center
):
def
check
(
center
):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
25
or
cube
[
1
]
>
15
:
# 当前的小方块超出网格的行、列,就返回False
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
while
True
:
while
True
:
...
@@ -62,29 +66,45 @@ while True:
...
@@ -62,29 +66,45 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
RIGHT
:
# 向右
if
event
.
key
==
locals
.
K_
LEFT
:
# 向左
center
[
1
]
+=
1
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
1
]
-=
1
center
[
1
]
=
center
[
1
]
+
1
# 右移1列
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
elif
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
-=
1
center
[
1
]
=
center
[
1
]
+
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
0
]
+=
1
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
elif
event
.
key
==
locals
.
K_UP
:
# 向上键
old_index
=
index
old_index
=
index
index
+=
1
index
+=
1
if
index
>=
len
(
shape
):
if
index
>=
len
(
shape
):
index
=
0
index
=
0
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
diao
+=
1
if
diao
==
FPS
:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
mao
=
False
diao
=
0
if
mao
==
False
:
mao
=
True
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
@@ -103,5 +123,4 @@ while True:
...
@@ -103,5 +123,4 @@ while True:
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
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