Commit 4ffc3a06 by BellCodeEditor

save project

parent 3ef23e9c
Showing with 19 additions and 17 deletions
import pygame
from pygame import locals
import random
gameover=False
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF', 25) # 字体
font1= pygame.font.Font('STKAITI.TTF', 20)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -40,7 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
gameovev=False
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
......@@ -67,8 +67,6 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameovev == True:
gameovev=False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -79,10 +77,13 @@ while True:
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
elif event.key == locals.K_DOWN:
if gameover==True:
gameover=False # 向下
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
......@@ -93,10 +94,11 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if event
# 生成新俄罗斯方块
if num_list[1][7]!=0:
gameovev=True
if gameovev==False:
if num_list[1][7]!=0:
gameover=True
if gameover==False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -112,6 +114,8 @@ while True:
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
if num_list[1][7]!=0:
gameover=true
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -152,13 +156,12 @@ while True:
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameovev==True:
text_surface = font1.render("按任意键开始", True, (0, 0, 0))
screen.blit(text_surface, (20,250))
score=0
num_list = []
if gameover==True:
text_surface = font.render(str("anjian", True, (0, 0, 0))
screen.blit(text_surface, (20,250))
for i in range(25):
new_list.append([0] * 15)
num_list.append([0]*15)
score
# 刷新画面
pygame.display.update()
clock.tick(FPS)
\ No newline at end of file
clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment