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Commit
4ffc3a06
authored
Jul 03, 2022
by
BellCodeEditor
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3ef23e9c
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with
19 additions
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17 deletions
my_Tetris.py
my_Tetris.py
View file @
4ffc3a06
import
pygame
from
pygame
import
locals
import
random
gameover
=
False
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
...
...
@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font1
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
25
)
# 字体
font1
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
20
)
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
...
...
@@ -40,7 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
gameovev
=
False
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
...
...
@@ -67,8 +67,6 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
gameovev
==
True
:
gameovev
=
False
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
...
...
@@ -79,10 +77,13 @@ while True:
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_DOWN
:
if
gameover
==
True
:
gameover
=
False
# 向下
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
# 向上键
old_index
=
index
...
...
@@ -93,10 +94,11 @@ while True:
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
if
event
# 生成新俄罗斯方块
if
num_list
[
1
][
7
]
!=
0
:
gameove
v
=
True
if
gameove
v
==
False
:
if
num_list
[
1
][
7
]
!=
0
:
gameove
r
=
True
if
gameove
r
==
False
:
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
...
...
@@ -112,6 +114,8 @@ while True:
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
true
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
...
...
@@ -152,13 +156,12 @@ while True:
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
gameovev
==
True
:
text_surface
=
font1
.
render
(
"按任意键开始"
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
20
,
250
))
score
=
0
num_list
=
[]
if
gameover
==
True
:
text_surface
=
font
.
render
(
str
(
"anjian"
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
20
,
250
))
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
num_list
.
append
([
0
]
*
15
)
score
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
\ No newline at end of file
clock
.
tick
(
FPS
)
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