Commit 3ef23e9c by BellCodeEditor

save project

parent 598b23c1
Showing with 78 additions and 41 deletions
...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF', 25) # 字体
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -40,11 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -40,11 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
yisd=[0]*15 gameovev=False
for i in range(25):
yisd.append([0]*15)
# print(yisd)
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
...@@ -58,14 +54,21 @@ def check(center): ...@@ -58,14 +54,21 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if yisd[cube[0]-1][cube[1]-1] != 0: if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
# 格子基础数字设为0
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameovev == True:
gameovev=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -90,39 +93,72 @@ while True: ...@@ -90,39 +93,72 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
# 生成新俄罗斯方块
if states == False: if num_list[1][7]!=0:
states = True gameovev=True
center = [2, 8] # 第2行第8列 if gameovev==False:
shape = random.choice(shape_list) if states == False:
index = random.randint(0, len(shape)-1) # 随机形状索引 states = True
current_shape = shape[index] center = [2, 8] # 第2行第8列
color = random.choice(cube_colors) # 随机选取一种颜色 shape = random.choice(shape_list)
count += 1 index = random.randint(0, len(shape)-1) # 随机形状索引
if count % FPS == 0: # 降落速度的算式 current_shape = shape[index]
center[0] = center[0] + 1 color = random.choice(cube_colors) # 随机选取一种颜色
if check(center) == False: count += 1
center[0] = center[0] - 1 if count % FPS == 0: # 降落速度的算式
states = False center[0] = center[0] + 1
for cube in current_shape: if check(center) == False:
yisd[cube[0]-1][cube[1]-1]=color center[0] = center[0] - 1
print (yisd) states = False
# 将背景图画上去 for cube in current_pos:
screen.blit(background, (0, 0)) num_list[cube[0]-1][cube[1]-1] = color
# 计算出所有小方块的行、列位置 # 将背景图画上去
current_pos = [] screen.blit(background, (0, 0))
for cube in current_shape: # 计算出所有小方块的行、列位置
pos = (cube[0] + center[0], cube[1] + center[1]) current_pos = []
current_pos.append(pos) for cube in current_shape:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 pos = (cube[0] + center[0], cube[1] + center[1])
for cube in current_pos: current_pos.append(pos)
pygame.draw.rect(screen, color, # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) for cube in current_pos:
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
# 得分 pygame.draw.rect(screen, (255, 255, 255),
text_surface = font.render(str(score), True, (0, 0, 0)) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
screen.blit(text_surface, (350,70)) # 画出降落后的方块
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = [] # 新的地图列表
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameovev==True:
text_surface = font1.render("按任意键开始", True, (0, 0, 0))
screen.blit(text_surface, (20,250))
score=0
num_list = []
for i in range(25):
new_list.append([0] * 15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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