my_Tetris.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)
f1 = pygame.font.Font('STKAITI.TTF', 30) # 字体
go=False
st=False
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
sp=[]
sat=False
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
if sp[cube[0]-1][cube[1]-1]!=0:
return False
for i in range(25):
sp.append([0]*15)
while True:
if sat==False:
sat=True
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape =shape[index]
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if go ==True:
go==False
sp=[]
score=0
for i in range(25):
sp.append([0]*15)
if event.key == locals.K_LEFT:
center[1]=center[1]-1 # 向右
if check(center)==False:
center[1]=center[1]+1
# if center[1] < 15:
# center[1] += 1
elif event.key == locals.K_RIGHT:
# 向左
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
# 将背景图画上去
screen.blit(background,(0,0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
if count%FPS==0:
center[0]+=1
if check(center)==False:
for cube in current_pos:
sp[cube[0]-1][cube[1]-1]=color
center[0]-=1
sat=False
# 将背景图画上去
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),sp) :
for j,colors in zip(range(1,16),row) :
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i* 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
sq=[]
for i in range(25):
sq.append([0]*15)
ri=24
for i in range(24,-1,-1):
il=True
for j in range(grid_num_width):
if sp[i][j]==0:
il=False
if il==False:
sq[ri]=sp[i]
ri-=1
else:
score+=1
sp=sq
if sp[1][7]!=0:
go=True
t1 = f1.render("你个呲球,点任意键重玩", True, (255, 0, 0))
screen.blit(t1, (150,100))
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)