Commit e9ee5e62 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 75 additions and 2 deletions
import turtle
pen = turtle.Pen()
pen.shape("turtle")
pen.shapesize(1)
pen.color("green")
for i in range(10):
pen.forward(50)
pen.left(89)
pen2 = turtle.Pen()
pen2.shape("turtle")
pen2.shapesize(1)
pen2.color("green")
for i in range(10):
pen2.forward(50)
pen2.left(-89)
turtle.done()
\ No newline at end of file
...@@ -54,6 +54,11 @@ def check(center): ...@@ -54,6 +54,11 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -97,7 +102,9 @@ while True: ...@@ -97,7 +102,9 @@ while True:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -111,7 +118,26 @@ while True: ...@@ -111,7 +118,26 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),(j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
......
import random
while True:
player = input("Your is a shabby 剪刀 石头 布,按w退出)
print("逆势煞笔",player)
if player == "w":
print("安静地")
break
q = random.choice(["剪刀","石头",""])
print("傻波一",q)
if player in ["剪刀","石头",""]:
if player ==q:
print("shabby")
elif player =="石头" and q == "剪刀":
print("牛波一")
elif player =="剪刀" and q == "":
print("牛波一")
elif player =="" and q == "石头":
print("牛波一")
else:
print("傻波一胜,我不听")
else:
print("very good")
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