Commit e30fd812 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 73 additions and 31 deletions
...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -18,7 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
#font_restart = pygame.font.font('STKAITI.TTF',25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -54,6 +55,12 @@ def check(center): ...@@ -54,6 +55,12 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] !=0:
return False
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -84,36 +91,71 @@ while True: ...@@ -84,36 +91,71 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover == False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cude in current_pos:
num_list[cude[0]-1][cude[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
if states == False: for i,row in zip(range(1,26),num_list):
states = True for j,colors in zip(range(1,16),row):
center = [2, 8] # 第2行第8列 if colors !=0:
shape = random.choice(shape_list) pygame.draw.rect(screen,colors,
index = random.randint(0, len(shape)-1) # 随机形状索引 (j*20-20,i*20-20,20,20))
current_shape = shape[index] pygame.draw.rect(screen,(255,255,255),
color = random.choice(cube_colors) # 随机选取一种颜色 (j*20-20,i*20-20,20,20),1)
count += 1 new_list = []
if count % FPS == 0: # 降落速度的算式 for i in range(25):
center[0] = center[0] + 1 new_list.append([0] * 15)
if check(center) == False: row_index = 24
center[0] = center[0] - 1 for i in range(24,-1,-1):
states = False is_full = True
# 将背景图画上去 for j in range(grid_num_width):
screen.blit(background, (0, 0)) if num_list[i][j] == 0:
# 计算出所有小方块的行、列位置 is_full = False
current_pos = [] if is_full == False:
for cube in current_shape: new_list[row_index] = num_list[i]
pos = (cube[0] + center[0], cube[1] + center[1]) row_index -= 1
current_pos.append(pos) else:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 score+=1
for cube in current_pos: num_list = new_list
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) if num_list[1][7] !=0:
pygame.draw.rect(screen, (255, 255, 255), gameover==True
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) # 得分
# 得分 text_surface = font.render(str(score), True, (0, 0, 0))
text_surface = font.render(str(score), True, (0, 0, 0)) screen.blit(text_surface, (350,70))
screen.blit(text_surface, (350,70)) if gameover == True:
# 刷新画面 text = font_restart.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text,(20,250))
score = 0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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