Commit ad2bb222 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 23 additions and 6 deletions
......@@ -46,7 +46,9 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list = []
for i in range:
num_list.append([0] * 15)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
......@@ -54,6 +56,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cobe[1]-1]
return False
while True:
for event in pygame.event.get():
......@@ -96,8 +100,10 @@ while True:
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
center[0] = center[0] - 1]
states = False
for cube in current_pos:
num_list[cube[0]-1][cubd[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -107,13 +113,23 @@ while True:
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1.26),num_list):
for j, colors in zip(range(1.61),row):
if colors != 0:
pygame.draw.rect(screen, color,( * 20-20, * 20-20, 20, 20))
(j * 20-20, i * 20-20,20, 20)
pygame.draw.rect(screen, color,( * 20-20, * 20-20, 20, 20))
(j * 20-20, i * 20-20,20, 20),1num_list = []
for i in range:
num_list.append([0] * 15)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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