Commit a5e5c057 by BellCodeEditor

auto save

parent f596295b
Showing with 33 additions and 12 deletions
......@@ -54,14 +54,14 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
num_list=[]
# 格子基础数字设为0
num_list = []
for i in range(25):
num_list.append([0]*15)
print(num_list)
num_list.append([0] * 15)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -104,11 +104,9 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_shape:
num_list[cube[0]-1][cube[1]-1]=color
print(num_list)
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -117,14 +115,36 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for i,raw in zip (range(1,26),num_list):
for j,colors in zip (range(1,16),raw):
if colors !=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0] * 15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
num_list=new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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