Commit 74dd8ae8 by BellCodeEditor

save project

parent 27393481
Showing with 73 additions and 34 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20
grid_num_width = 15 # 横向格子数量 grid_num_width = 15
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25
FPS = 30 # 帧率 FPS = 30
count = 0 count = 0
states = False states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock()
# 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]] [(-1, 0), (0, 0), (1, 0), (2, 0)]]
...@@ -39,9 +33,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -39,9 +33,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)], [(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z]
# 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
...@@ -52,32 +44,33 @@ for i in range(25): ...@@ -52,32 +44,33 @@ for i in range(25):
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_a:
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1
if check(center) == False: if check(center) == False:
center[1] = center[1] + 1 # 右移1列 center[1] = center[1] + 1
elif event.key == locals.K_RIGHT: # 向右 elif event.key == locals.K_l:
center[1] = center[1] + 1 center[1] = center[1] + 1
if check(center) == False: if check(center) == False:
center[1] = center[1] - 1 center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_j:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键 elif event.key == locals.K_o:
old_index = index old_index = index
index += 1 index += 1
if index >= len(shape): if index >= len(shape):
...@@ -87,35 +80,72 @@ while True: ...@@ -87,35 +80,72 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
elif event.key == locals.K_w:
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
elif event.key == locals.K_p:
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_COMMA:
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_q:
center[1] = center[1] - 1
if check(center) == False:
center[1] = center[1] + 1
elif event.key == locals.K_z:
center[1] = center[1] - 1
if check(center) == False:
center[1] = center[1] + 1
elif event.key == locals.K_f:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8]
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors)
count += 1 count += 1
if count % FPS == 0: # 降落速度的算式 if count % FPS == 0:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
# 将背景图画上去 for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen,colors,
(j * 20-20,i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j * 20-20,i * 20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
list1 = [1,2,3,4]
list2 = [[0,0,0,0],
[0,0,0,0],
[0,0,0,0],
[1,1,1,1]]
info = zip(list1,list2)
for i,row in info:
print(i,row)
\ No newline at end of file
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