Commit 5284c861 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 47 additions and 3 deletions
l=[1,2,3,4]
n=[[0,0,0,0],
[0,0,0,0],
[0,0,0,0],
[1,1,1,1]]
info=zip(l,n)
for i in info:
print(i)
\ No newline at end of file
...@@ -41,6 +41,9 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -41,6 +41,9 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
sam=[]
for i in range(25):
sam.append([0]*15)
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
...@@ -54,7 +57,8 @@ def check(center): ...@@ -54,7 +57,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if sam[cube[0]-1][cube[1]-1]!=0:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -97,7 +101,10 @@ while True: ...@@ -97,7 +101,10 @@ while True:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos:
sam[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -105,12 +112,40 @@ while True: ...@@ -105,12 +112,40 @@ while True:
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26), sam):
for j,colors in zip(range(1,16), row):
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
sem=[]
for i in range(25):
sem.append([0]*15)
row_in=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if sam[i][j]==0:
is_full=False
if is_full==False:
sem[row_in]=sam[i]
row_in-=1
else:
score+=1
sam=sem
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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