Commit 4e08ead2 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 61 additions and 29 deletions
......@@ -2,24 +2,24 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
pygame.init() # 鍒濆鍖?
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
grid_size = 20 # 鏍煎瓙澶у皬
grid_num_width = 15 # 妯悜鏍煎瓙鏁伴噺
grid_num_height = 25 # 绾靛悜鏍煎瓙鏁伴噺
FPS = 30 # 甯х巼
count = 0
states = False
# 创建窗口
# 鍒涘缓绐楀彛
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
clock = pygame.time.Clock() # pygame鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
# 杞藉叆绱犳潗
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font = pygame.font.Font('STKAITI.TTF', 60) # 瀛椾綋
# 俄罗斯方块所有形状
# 淇勭綏鏂柟鍧楁墍鏈夊舰鐘?
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
......@@ -39,43 +39,49 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
shape_list = [I, J, L, O, S, T, Z] # 7绉嶇被鍨嬩縿缃楁柉鏂瑰潡
# 一些RGB颜色
# 涓€浜汻GB棰滆壊
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list = []
for i in range(25):
num_list.append([0]*15)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
# 褰撳墠鐨勫皬鏂瑰潡瓒呭嚭缃戞牸鐨勮銆佸垪锛屽氨杩斿洖False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] !=0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if event.key == locals.K_LEFT: # 鍚戝乏
center[1] = center[1] - 1 # 宸︾Щ1鍒?
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
center[1] = center[1] + 1 # 鍙崇Щ1鍒?
elif event.key == locals.K_RIGHT: # 向右
elif event.key == locals.K_RIGHT: # 鍚戝彸
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
elif event.key == locals.K_DOWN: # 鍚戜笅
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
elif event.key == locals.K_UP: # 鍚戜笂閿?
old_index = index
index += 1
if index >= len(shape):
......@@ -87,33 +93,59 @@ while True:
if states == False:
states = True
center = [2, 8] # 第2行第8列
center = [2, 8] # 绗?琛岀8鍒?
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
index = random.randint(0, len(shape)-1) # 闅忔満褰㈢姸绱㈠紩
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
color = random.choice(cube_colors) # 闅忔満閫夊彇涓€绉嶉鑹?
count += 1
if count % FPS == 0: # 降落速度的算式
if count % FPS == 0: # 闄嶈惤閫熷害鐨勭畻寮?
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] =color
# 灏嗚儗鏅浘鐢讳笂鍘?
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
# 璁$畻鍑烘墍鏈夊皬鏂瑰潡鐨勮銆佸垪浣嶇疆
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,
(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
# 寰楀垎
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
# 鍒锋柊鐢婚潰
pygame.display.update()
clock.tick(FPS)
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