Commit 3b0fbeee by BellCodeEditor

save project

parent d5ab7043
Showing with 7 additions and 8 deletions
......@@ -11,7 +11,7 @@ FPS = 30 # 帧率
count = 0
states = False
num_list=[]
current_pos = []
for i in range(25):
num_list.append([0]*15)# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -54,11 +54,8 @@ def check(center):
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
num_list[cube[0]][cube[1]]=color
return False
or cube[1] >grid_num_width:return False
if num_list[cube[0]-1][cube[1]-1]!=0:return False
while True:
for event in pygame.event.get():
......@@ -89,7 +86,6 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -102,10 +98,13 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos=[]
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
......
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