Commit 15277721 by BellCodeEditor

auto save

parent 86df097b
Showing with 256 additions and 57 deletions
import pygame
import pygame
......@@ -65,6 +65,7 @@ for i in range(25):
num_list.append([0]*15)
gameover = False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
......@@ -77,16 +78,15 @@ while True:
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
center[1] = center[1] +1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1
elif event.key == locals.K_DOWN: # 向下
center[0] +=3
if check(center) == False:
center[0] = center[0] - 1
center[0] = center[0] - 3
elif event.key == locals.K_a:
color = (205,127,50)
......@@ -99,7 +99,7 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover == False:
if states == False:
......@@ -109,7 +109,7 @@ while True:
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
count += 3
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
......
import pygame
import pygame
......@@ -37,27 +37,35 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
shape_list = [I, J, L, O, S, T, Z]
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(204, 153, 153), (102, 102, 153), (153, 0, 102),
(255, 204, 0), (204, 0, 51), (255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>25 or cube[1]>15:
cube = (cube[0]+center[0], cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > 25 or cube[1] > 15:
return False
states = False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
states = False
count = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
gameover = False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -65,12 +73,12 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
center[1] += 1
if check(center)==False:
center[1]-=1
if check(center) == False:
center[1] -= 1
elif event.key == locals.K_LEFT:
center[1] -= 1
if check(center)==False:
center[1]+=1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_UP:
old_index = index
index += 1
......@@ -80,43 +88,67 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 3
if count % FPS == 0:
center[0] += 1
if check(center)==False:
center[0]-=1
states = False
screen.blit(background, (0, 0))
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
if gameover == False:
if states == False:
states = True
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 3
if count % FPS == 0:
center[0] += 1
if check(center) == False:
center[0] -= 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
screen.blit(background, (0, 0))
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 画出降落小方块
for i, row in zip(range(1, 26), num_list):
for j, colors in zip(range(1, 16), row):
if colors != 0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(15):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
#小方块超出高度
if num_list[1][7] != 0:
gameover = True
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
screen.blit(text_surface, (350, 70))
pygame.display.update()
clock.tick(FPS)
import pygame
import pygame
from pygame import locals
import random
pygame.init()
score = 0
grid_size = 20
grid_num_width = 15
grid_num_height = 25
FPS = 30
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)
font1 = pygame.font.Font('STKAITI.TTF', 20)
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z]
cube_colors = [
(204, 153, 153), (102, 102, 153), (153, 0, 102),
(255, 204, 0), (204, 0, 51), (255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0], cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > 25 or cube[1] > 15:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
states = False
count = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
gameover = False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_RIGHT:
center[1] += 1
if check(center) == False:
center[1] -= 1
elif event.key == locals.K_LEFT:
center[1] -= 1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN:
center[0] += 1
if check(center) == False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover == False:
if states == False:
states = True
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 3
if count % FPS == 0:
center[0] += 1
if check(center) == False:
center[0] -= 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
screen.blit(background, (0, 0))
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1, 26), num_list):
for j, colors in zip(range(1, 16), row):
if colors != 0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(15):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index]=num_list[i]
row_index -= 1
else:
score+=10
num_list = new_list
#小方块超出高度
if num_list[1][7] != 0:
gameover = True
if gameover == True:
text = font1.render('游戏结束,按任意键从新开始', True, (0, 0, 0))
screen.blit(text, (100, 200))
score = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350, 70))
pygame.display.update()
clock.tick(FPS)
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