Commit 10f83316 by BellCodeEditor

auto save

parent 1c7e7e19
Showing with 9 additions and 1 deletions
......@@ -10,6 +10,9 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
num_list = []
for row in range(grid_num_height):
num_list.append([0]*15)
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -54,6 +57,9 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
print("11111")
return False
while True:
for event in pygame.event.get():
......@@ -97,7 +103,9 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
states = False
for cube in current_shape:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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